using UnityEngine;

namespace XYTerrain.Runtime
{
    [ExecuteInEditMode]
    [RequireComponent(typeof(MeshCollider))]
    public class XYMeshPainter : MonoBehaviour 
    {
        public enum XYMeshPainterWorkMode
        {
            Select,
            Assign
        }

        public XYMeshPainterWorkMode WorkMode = XYMeshPainterWorkMode.Assign;
        public Transform AssignTransform;
        
    }    
}
